A friend and I started working on this a while ago and I've decided to revive development by 'finishing' it off myself. He's cool with it since he's decided to develop a Splunge open-world adventure-type game. OVERVIEW
Splunge is an ASCII Roguelike written in C++ using the Libtcod library. It is set in a series of caves and caverns, filled with all manner of strange beasts and glorious treasure... Splunge is currently in the development phase.
GAMEPLAY
The game is pretty much fully playable now - a decent combat system is still in the works, but for the moment all the basic features are there - items, monsters who chase and attack you etc.
CONTROLS
hjkl: Movement left, down, up and right. yubn: Movement in the four diagonals. arrows: Movement in the respective direction. i: Show inventory. w: Wield item. W: Wear item. T: Takeoff item. e: Eat item. d: Drop item. ,: Take item on floor. q: Quit. <>: Move up and down staircases.
*Testing Controls/Cheats* %: Sets your hp to 300. +-: Move you down and up levels of the dungeon. G: Genocides the next character you press.
COMPILING
To compile on an operating system other than linux: * Download the libtcod library. * Extract the shared libraries for your system and place them in the /splunge/lib folder. * Compile the source code - see the libtcod docs for details.
Author: Guy Paterson-Jones (Old), Memzak (Current) Email: Rather contact me in this thread. Site: splunge.sourceforge.net
Splunge is released under the GNU General Public Licence.