A friend and I started working on this a while ago and I've decided to revive development by 'finishing' it off myself. He's cool with it since he's decided to develop a Splunge open-world adventure-type game. OVERVIEW
Splunge is an ASCII Roguelike written in C++ using the Libtcod library. It is set in a series of caves and caverns, filled with all manner of strange beasts and glorious treasure... Splunge is currently in the development phase.
The game is pretty much fully playable now - a decent combat system is still in the works, but for the moment all the basic features are there - items, monsters who chase and attack you etc.
hjkl: Movement left, down, up and right. yubn: Movement in the four diagonals. arrows: Movement in the respective direction. i: Show inventory. w: Wield item. W: Wear item. T: Takeoff item. e: Eat item. d: Drop item. ,: Take item on floor. q: Quit. <>: Move up and down staircases.
*Testing Controls/Cheats* %: Sets your hp to 300. +-: Move you down and up levels of the dungeon. G: Genocides the next character you press.
To compile on an operating system other than linux: * Download the libtcod library. * Extract the shared libraries for your system and place them in the /splunge/lib folder. * Compile the source code - see the libtcod docs for details.
Author: Guy Paterson-Jones (Old), Memzak (Current) Email: Rather contact me in this thread. Site: splunge.sourceforge.net
Splunge is released under the GNU General Public Licence.