|
I heard that the 60 gig PS3, the one with the extra capabilities will have rumble features.
|
|
|
|
Thanks Luci. You just made my day. And that trailer.... I mean.... Wow.
|
|
|
|
|
Thanks Luci. You just made my day. And that trailer.... I mean.... Wow. I'm actually somewhat looking forward to Halo 3. Mainly because I've yet to see a 360 game that has that next-gen look. But apparently, Halo 3 will harness the 360's full capabilities so I'm eager to see how good the 360 really is.
|
|
|
|
Luicfer, you make some good points. I agree with you. AI, didn't Sony take out the rumble feature because it messed with the motion sensor? So how would the 60 GB PS3 have rumble?
Last Edit: May 14, 2006 20:00:10 GMT by windwaker
|
|
|
|
Sony said "it would interfere" with games, but in reality, they got sued for claiming that having the rumble in games was their invention. The Wii has a rumble feature and that doesn't interfere with the games.
Anyway, yeah, the Wii isn't as powerful as the other two, so of course it's not going to look as good. Had we entered this generation like that, that would've been trouble. But the leap from N64/PS1/Saturn to GC/PS2/Dreamcast was much bigger graphically than this generation to the next. We're pretty close to a saturation point graphics-wise. Besides, only a couple of 360 and PS3 games have really wowed me so far (those being Halo 3, Gears of War, and Heavenly Sword). I also haven't seen anything that takes advantage of the PS3's so-called awesome motion physics chip yet (although once again, Heavenly Sword looks awesome).
Of course, that's no reason for us to get lied to and have games like Red Steel look worse they did in screenshots, and not have stuff like a complete 180 turnaround available. gg Ubisoft. Well, they have like six months to patch that up.
|
|
|
|
I also haven't seen anything that takes advantage of the PS3's so-called awesome motion physics chip yet (although once again, Heavenly Sword looks awesome). I believe the new Indiana Jones game is using that (it looks awesome). Also, in an upcoming Star Wars game, they are making everything out of pixels so when it's hit, it's not the same effect every time. It breaks away as if it were a real thing and so is pretty random. Very impressive stuff.
|
|
|
|
Ah okay. That sounds pretty cool.
|
|
|
|
That does sound really awesome... which would also be great use for a physics engine. Hell, there's so many things you can use that for... but it wouldn't be cross-platform then.
|
|
|
|
|
That does sound really awesome... which would also be great use for a physics engine. Hell, there's so many things you can use that for... but it wouldn't be cross-platform then. Too bad I didn't see the pixel one (I forgot the names for these different engines), but the one they used in Indiana Jones looked awesome. They had a fight scene where he was fighting a couple guys in the street which was awesome.
|
|
|
|
Yeah, that would be cool just to see a video on... assuming they had one.
|
|
|
|
|
I was also disappointed that they didn't show Project H.A.M.M.E.R. too much or Disaster: Day of Crisis at all...they looked cool. Also, I don't even think RE5 made an appearance...wanted to take a look at that, as well as Killzone 2. Oh yeah, no wonder the lines for playing the Wii consisted of hour-long waits: www.kotaku.com/gaming/top/e306-clips-e3-morning-stampede-173469.phpWow. Quite an impression.
Last Edit: May 16, 2006 2:45:09 GMT by Ess Ohh
|
|
|
|
Wow, most of those people ran to Nintendo's booth. It reminds me of when the DS was finally playable at their booth.
|
|
|
|
Wow. Dude... that's, like, more people then waited outside for a PS3 when they were released.
|
|
|
|