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We all know 'em, hate 'em, and wonder why they keep getting put into games. There are exceptions to every rule, of course, but these still suck most of the time.
Escort missions Timed missions Timed escort missions Level grinding in RPG's that have come out in the past couple of years Fighting game bosses Handicaps (lolz for some reason you lost all your weapons for this one really hard fight only sucks 2 b u) Non-skippable cutscenes Non-skippable cutscenes right before boss fights (I'm looking at you, FFX) Frequent save points when you don't need them, and then all of a sudden no save points when you have to fight everyone in the universe
I'll come back with more later and give some examples.
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non skippable intros/addys
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The thing I hate the most, is when games don't let you choose when you save. I get so mad, when I just got past a part that was really hard, and there is no save point on the other side. I also hate missions where they don't tell you what you have to do (if you ever played Black, you'd know exactly what I'm talking about). There would be this huge city map, where you have to clear it, and I did that, which took me like a 45 minutes, then once everything is clear, nothing happens, and there is no way out (you have to jump down this thing to get there, and there's no way to get back up). I'm sure I can think of more, I just can't think right now. I'll try to think of some while I'm playing today. Edit: That didn't take long In the PSP version of Medal Gear Solid 2/3 (I forget which), there was this 20 minute long intro into the game, but you had to press X to change the screen. I understand why they put it in there, it gave alot of background information.. but if you don't want to watch it, why should you have to?
Last Edit: Sept 9, 2006 20:52:08 GMT by Mithras
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Support Rob Scuderi, the #1 Penguins Defender!
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Having to level in RPGs. I prefer skill based RPGs. >_< In online shooters, team-killing-fucktards (to quote Red vs Blue). Campers in games where camping isn't required (there are games where its needed). Running across the world multiple times just to deliver an item. -_-
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Long, boring, pointless cut-scenes. That, and very crappy boss fights. Little things that make you go "FOR CHRIST'S SAKE!"
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wat
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I hate things that makes you say "I hate that" naa I hate having to load save games when you die. ( In oblivion, and your computer has been playing it for hours, it can take ages )
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I hate it when games don't save and then you have to start over from your last save point.
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Thats also annoying in oblivion, it autosaves when you enter a building, like a shop, then it doesn't when you enter a dungeon full of vampires
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hehehe...with emulaters though, u can save anywhere..i love it when im about to go against bowser in super mario bros..just ctrl+1 and im saved!
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Only n00bs use save states. ...unless, of course, the game is in Chinese and you have no idea where to save or how to. >.> I hate hard bosses in FF. What happened to good old fashioned "hard"? Nowadays, it seems they make bosses strong by not only giving them a billion more HP than they deserve, but giving them uber-powerful attacks that not only have a high chance of killing or brutally crippling your party in one blow, but also inflict status ailments. Now you have to heal and get rid of your ailments and you can't even attack. Dubbl-yoo-tee-eff mate?! I also hate the lack of save spots, everything SO mentioned (especially the first 3), games that are only challenging because of horrible camera angles, completely useless and unnecessarily hard puzzles in a game that has no focus whatsoever on puzzle solving or riddles, difficulty spikes (like where one boss isn't far off from another boss, but is 10 times harder), and movie games. In general. The entire game itself sucks, let alone the individual elements within it.
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The one thing that pissed me off from Tales of Symphonia was the near impossible minigames. >_<
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I hate how slow games like Goldeneye and Perfect dark were >_< Even though I still play them. N64 Rules
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unleashedmadness
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I hate hard bosses in FF. What happened to good old fashioned "hard"? Nowadays, it seems they make bosses strong by not only giving them a billion more HP than they deserve, but giving them uber-powerful attacks that not only have a high chance of killing or brutally crippling your party in one blow, but also inflict status ailments. Now you have to heal and get rid of your ailments and you can't even attack. I can't agree more. It gets a bit ridiculous. Hmm, as much as I love RPGs, random battles sometimes can annoy me, especially when you're off to fight the last boss or something uber is about to happen in the story and you have to go through loads of annoying battles to get to them. Something else I hate about video games? Losing in multiplayer. (J/k)
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