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Today was my first day of classes for the semester. First class went well. I waited around campus for two hours waiting for the next class to begin and what happens? I get there and the freaking teacher doesn't show up. Ended up leaving 20 minutes after they were supposed to be there. Dropped it and picked up intro to video game programming, which means I am gonna fail a class. Awesome.
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Why does this mean you're going to fail a class?
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Why does this mean you're going to fail a class? I will let Chris explain this when he comes on.
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You dropped your other course just like that?
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You dropped your other course just like that? Guessing it's add/drop week, so it's probably not a big deal.
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Yeah, we can add classes until the 30th. So I simply dropped the old and added the video game programming one. Took all of 5 minutes to find a new class that worked with my work/class schedule and to add it.
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What was the class you dropped?
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Seems like it'd have been a more important class for what you want to do. But yeah, you should be able to handle the class if it's basically intro to Python. Python is a simple enough language that it's close to speaking english.
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I'd have been painting movie posters. That wouldn't have helped me one bit. They didn't clarify if it was digital or traditional, I was under the impression it was digital. There wasn't a single computer in that class, not even one for the teacher to use.
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I'd have been painting movie posters. That wouldn't have helped me one bit. They didn't clarify if it was digital or traditional, I was under the impression it was digital. There wasn't a single computer in that class, not even one for the teacher to use. That's a fail. I was in a game design class this semester, but then it got moved to next semester, so I'm now in intro to fiction. It was an intro to game design course, so I wasn't worried, I mean, yeah, it was a sophomore level class and I'm a freshman, but, I looked at the book before I signed up, and it seemed like it was more coming up with the game instead of actually making that, I figure they leave that to the actual video game programmers, which makes sense, since most professional and technical communications majors in the interactive media track don't take any comp. sci. courses, which is kind of stupid, because you're more hirable if you have at least some basic programming knowledge.
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