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fireindy

fireindy Avatar

**
Official Member

114


May 2007
I finally did some C++. :-/ Never knew why I didnt start before. Oh well.


#include "stdafx.h"
#include "iostream"
#include "math.h"
using namespace std;

double dividesT(double numers, double denoms){
double finalnum = numers/denoms;
return finalnum;
}

int main()
{
double numer;
double denom;
cout << "Fraction to Decimal Converter" << endl;
cout << "Enter the numerator: ";
cin >> numer;
cout << "Enter the denominator: ";
cin >> denom;
cout << "The decimal:" << endl;
cout << "*************************************" << endl;
cout << dividesT(numer,denom) << endl;
cout << "*************************************" << endl;
system("PAUSE");
return 0;
}



I wanted to learn, mainly for game programming. Any ideas on some topics I should learn?



Mithras

Mithras Avatar

****
Studio Member

600


July 2006
For games, everything.




Seriously though, you're going to need to learn a lot. Just keep learning everything you can get your hands on.


Last Edit: Jul 25, 2007 19:52:07 GMT by Mithras


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Chris

Chris Avatar

******
Head Coder

19,519


June 2005
The more you learn, the more you have at your disposal to make the script better. It can never hurt to have too much knowledge.

fireindy

fireindy Avatar

**
Official Member

114


May 2007
I have a question.

#include "string.h"
#include <string>

Those two are different, right?


fireindy

fireindy Avatar

**
Official Member

114


May 2007
Well I just got my hands on a game engine, not the FPS Creator, but another one. And Its awesome. I think I may write a tutorial on it. Here's some code for it:

// Irrlicht Game.cpp : main project file.

#include "stdafx.h"
#include <irrlicht.h>
#include <windows.h>
using namespace irr;
using namespace std;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
#pragma comment(lib, "Irrlicht.lib")
int main()
{
//Create a Irrlicht Device to handle engine functions
IrrlichtDevice *device =
createDevice(EDT_SOFTWARE, dimension2d<s32>(512, 384), 16,
false, false, false, 0);
//Set Window Caption
device->setWindowCaption(L"Space Voyager");

system("PAUSE");
}



Last Edit: Aug 13, 2007 2:06:10 GMT by fireindy


xxstaggyxx

xxstaggyxx Avatar

*
New Member

4


August 2007
like chris sed the more you learn the better you get like me i have been doing C++ for just over 4 years and have been doing the OpenGL API for just over 3 all this skill i have learned im now in the middle of making a 3D graphics engine called the Sy-Engine

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