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Hello all >.> Once again, I am working on a game in DarkBasic. (The Theme Park simulator I may come back to.) This one is really coming along nicely though. It is an FPS. But its really more of an engine. I have a beta of a Level Creator that saves files that load into the actual game. The levels are premade first in DeleD Lite. They are then loaded into my Level Creator. That is where you make the player start point, enemies, and the winzone. You then save the file as *.dkf. Then the *.dkf file is parsed into my game and ran.(This is sill being worked on, about halfway done with parsing the file) Here are some screenshots: Note: These are just basic levels for testing purposes only. The GameThe Level Editor*The pink cubes are selected enemies in which you can move the selected enemies all at the same time. Green cube is player start point, yellow is the winzone, red are enemies. As I make progress, I will be posting some updates on here.
Last Edit: Nov 15, 2007 1:57:52 GMT by fireindy
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Sexy. You really should finish this project (or make a releasable version for fun). It'd be quite awesome.
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Video first probably, since it'll be faster, as well as build up more excitement. Nonetheless, very sexy.
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Ok, I am currently uploading a video to my site. So a preview will be up shortly.
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Sounds good. Also, have you made sure you can't walk through walls and stuff? Collisions are one commonly overlooked thing.
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Demonstrating your game? Anyways, looks good. Hopefully later the win zone can be semi-transparent or something so that we can see through to the other side just in case.
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Oh, the winzone will be invisible actually. Thats as far as I got in file parsing, though, thats why it is visible.
But comments, critiques of it so far? Anything you want to see implemented?
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Well, we need to understand more in the direction of where you're going with your program before we can really comment and give suggestions.
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i'll have to view it tomorrow i having some problems with my computer at the moment. but by the pics it looks good
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Ok, well what happens:
The level editor saves a *.dkf file The game parses each file. After each level is done, the next one is loaded(not done yet)
Ill probably release the editor to the public too. After the engine is done, I can work on a storyline for the game.
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Will it actually be a shooter game (like the thread title says), or will it just be a puzzle game?
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Will it actually be a shooter game (like the thread title says), or will it just be a puzzle game? It will be a shooter game, but Im gonna try to make it not just run and gun. Hopefully there will be some small puzzles. Something to keep the game moving along.
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